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Training the best creative technology educators


No one knows what skills are needed in the future – the best we can do is give kids a set of creativity, engineering, discovery and excitement to help them navigate in a world that is not built yet.


Our dream


Our dream is to support every educator and young adult to get creative, confident and curious about technology. Our activities - educator training, school courses, workshops and events - all contribute towards discovering the joys of creative technology. 

We share the vision with our corporate citizenship partner Samsung - to make technology a force for good in the world!


We stand for UN Development Program Goal 4!

Affordable, reliable and context-sensitive digital education can promote equal opportunities for girls and boys and reduce inequalities by ensuring every child has access to high quality content.
— "Quality education"


Our team consists of enthusiastic creative technology and tech ed professionals, media artists and pedagogs. The founders Henrietta Kekäläinen and Otso Sorvettula form the board. We're happy to help you!

Heini Karppinen   CEO & The Mom

Heini Karppinen

CEO & The Mom

Sanna Reponen   CTO & Explosives

Sanna Reponen

CTO & Explosives

Mikko Eloholma   CPO & Empathy

Mikko Eloholma

CPO & Empathy

Jukka Orava   COOL & eEngineer

Jukka Orava

COOL & eEngineer

Antti Suomalainen   Sonic Developer & Noise Sculptor

Antti Suomalainen

Sonic Developer & Noise Sculptor

+ 70 lovely, inspiring, brave and friendly instructors who have facilitated our courses and workshops internationally and given us valuable feedback!

+ 70 lovely, inspiring, brave and friendly instructors who have facilitated our courses and workshops internationally and given us valuable feedback!

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The wonderful friends and partners

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Check out what we've been up to

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EMMA, Espoo Museum of Modern Art

Art and Creative Tech Hackathon for youth (Spring 2017, Espoo, Finland)



Educator training week for 20 educators and 400 students (Spring 2018, Bogota, Colombia)

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Seriously Entertainment

Code4Youth workshop for 50 middle school students (Spring 2016, Norwich, UK)

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A 100-day adventure for 2000 students in 10 countries (Spring 2017, Sub-Saharan Africa)

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Slush Youth 2016 programming track (Helsinki, Finland)

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Creative workshops at Samsung Developer Conference (2016 and 2017, San Francisco, USA)


Our Impact


instructors in 6+ countries

Finland, Denmark, Norway, Sweden, UK, Colombia, Nigeria, Ghana, Ethiopia, Uganda, Kenya, Tanzania, Zambia, Namibia, Mozambique and South-Africa


secondary schools participating

We help public and private institutions to implement creative technologies and STEAM into their curriculum.


students in mehackit courses

Instructor network reached schools and students near and far and made it possible to learn with us for 7 weeks.


Educators around the world

You are invited to help us impact your local youth!


Music Programming Track

Are you ready to make your own music by programming? On this track you will learn the essential skills to making your own songs. Discover how music can be expressed through algorithms and data structures. Learn to appreciate the underlying mathematical beauty of music and sound. Our tool is Sonic Pi, the open source music programming environment.


Level 1

Start your journey into creative technology with Music Programming Basics. We code beats and melodies with a program called Sonic Pi. You will learn everything you need to jump to the next level by making your own song!

Level 2

Your path gets wider with knowledge. Step into projects that explore the relationship between music, sciences and other arts or dive straight into the endless ocean of musical composition.

Level 3

Transcend the path and become the journey itself. Embark on large scale projects and learn to bend sound to your will. Put algorithms to work and make music that composes itself or investigate ways of listening to the mountains of data around you.

You can immediately listen to what you have coded. Music seems to be an easy theme for many young students. The students were enthusiastic to try new creative ideas such as ‘hey, we could add this command here!’ And one girl decided to try as high-pitched sounds as possible in her song!
— Mehackit instructor, Finland

Electronics and Programming Track

Get started with creating light installations, your own switches, musical instruments and more with programmable electronics. Make a prototype or get artistic - it’s your choice! While you’re at it, you’ll learn quite a lot about electricity, basics of programming and everyday electronics. Mehackit Maker kit is a perfect match with this course but any Arduino-based starter kit will work out, too. 


Level 1

Start with Electronics and Programming Basics and learn what Arduino is and how to combine everyday materials and objects into your projects. You will create light, sound and movement, make circuits with components, as well as write and upload your code to Arduino.

Level 2

Want to hack a toy, make a robotic mini car or maybe create an interactive origami? Grab a project module and start making, then! We bet you won’t even notice how your circuits and programs get more complex as you gain more skills and follow your creative instinct!

Level 3

You have the basis for working on real-life problems like watering plants automatically or making an Internet of Things application. You can create stunning and compelling interactions with electronics and control several devices seamlessly. Maybe you should consider organizing a media art exhibition!

The most interesting course in high school so far with very appliable content and a lot of freedom to create.
— Student, Sotunki High School, Finland

Visual Arts Track

Ready to code your own visual worlds? On this track you will learn how to use computational logic to illustrate visual things from geometric shapes to more irregular real-world sceneries. You get to build your own user interfaces and interactive works of art. This track explores the relationships between our visible world and programming through art and self-expression. Don’t miss it! The open-source tool of this track is Processing, the graphics programming environment.


Level 1

You start your path with the module Art Programming Basics. After getting accustomed to drawing geometric shapes, you’ll try your wings in creative challenge: make your own creature! When movement and interaction come in, the possibilities are endless!

Level 2

When you know the basics, you want to dive deeper and explore wider! Computers are fine with pure mathematical things but how to add some natural-looking randomness to the visuals? Or how to make classic games with moving objects? You’ll learn it all through projects!

Level 3

Okay, now it’s time to mix visuals with real-world phenomena! Make a random poem -generator to combine your creations with literature or link your project to natural sciences by making a planet with your own physical laws. Many abstract things come alive when a visualized.

I liked that we had the ability to test every single line that we wrote. Having an interactive and direct testing encourages you in the learning process.
— Student, Viktor Rydberg High School, Sweden