Atelier is the heart of Mehackit action! The main content consists of three progressive tracks, which are divided into student and educator materials. The Creative Tech Starter Pack is an intro for educators only.



Level 0

Gear up for the journey with our Creative Tech Starter Pack - the hands-on introduction to using Atelier, to our content tracks and to learning in the Maker Way.

Level 1

Explore your technological surroundings. Learn the basic tools of the track you’ve chosen and apply them to compact projects on your own or in the classroom.


Level 2

Become a Creative Tech Champion and adjust the basic tools to your own needs. Choose the project modules that thrill the students and fit your curriculum and teaching style.

Level 3

The path of the Hacker leads you deeper across the curriculum boundaries. Make use of your individual interests and skills with Level 3 learning modules - we’ve got impressive projects and the right kind of challenges in store for everyone!


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about the tracks…


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Creative Tech Starter Pack for Educators

This training module makes sure you have the tools needed to begin with creative technology and programming projects in the classroom. The module is available in Spring 2019.

  • Complete instructions on how to use Atelier and online classrooms

  • Practical assignments you can apply to your teaching right away

  • Basics of maker culture, facilitating student projects in a sustainable way, making use of open online resources in technology education.

  • Introduction into the three Atelier content tracks on Music Programming, Visual Arts and Electronics & Programming.

  • Length: 4-6 hours, self-paced


Piloting with Educators in finland

The Starter Pack content will be piloted with Finnish educators during the Let Me Hack It online training in Spring and Fall 2019, funded by Finnish National Agency for Education!

  • Suitable for eg. educators in primary and secondary schools

  • Instructor-paced, 1-3 credits over 7 weeks (January / October)



Music Programming Track

Are you ready to make your own music by programming? On this track you will learn the essential skills to making your own songs. Discover how music can be expressed through algorithms and data structures. Learn to appreciate the underlying mathematical beauty of music and sound. Our tool is Sonic Pi, the open source music programming environment.


Level 1

Start your journey into creative technology with Music Programming Basics. We code beats and melodies with a program called Sonic Pi. You will learn everything you need to jump to the next level by making your own song!

Level 2

Your path gets wider with knowledge. Step into projects that explore the relationship between music, sciences and other arts or dive straight into the endless ocean of musical composition.

Level 3

Transcend the path and become the journey itself. Embark on large scale projects and learn to bend sound to your will. Put algorithms to work and make music that composes itself or investigate ways of listening to the mountains of data around you.

You can immediately listen to what you have coded. Music seems to be an easy theme for many young students. The students were enthusiastic to try new creative ideas such as ‘hey, we could add this command here!’ And one girl decided to try as high-pitched sounds as possible in her song!
— Mehackit instructor, Finland

Electronics and Programming Track

Get started with creating light installations, your own switches, musical instruments and more with programmable electronics. Make a prototype or get artistic - it’s your choice! While you’re at it, you’ll learn quite a lot about electricity, basics of programming and everyday electronics. Mehackit Maker kit is a perfect match with this course but any Arduino-based starter kit will work out, too. 


Level 1

Start with Electronics and Programming Basics and learn what Arduino is and how to combine everyday materials and objects into your projects. You will create light, sound and movement, make circuits with components, as well as write and upload your code to Arduino.

Level 2

Want to hack a toy, make a robotic mini car or maybe create an interactive origami? Grab a project module and start making, then! We bet you won’t even notice how your circuits and programs get more complex as you gain more skills and follow your creative instinct!

Level 3

You have the basis for working on real-life problems like watering plants automatically or making an Internet of Things application. You can create stunning and compelling interactions with electronics and control several devices seamlessly. Maybe you should consider organizing a media art exhibition!

The most interesting course in high school so far with very appliable content and a lot of freedom to create.
— Student, Sotunki High School, Finland

Visual Arts Track

Ready to code your own visual worlds? On this track you will learn how to use computational logic to illustrate visual things from geometric shapes to more irregular real-world sceneries. You get to build your own user interfaces and interactive works of art. This track explores the relationships between our visible world and programming through art and self-expression. Don’t miss it! The open-source tool of this track is Processing, the graphics programming environment.


Level 1

You start your path with the module Art Programming Basics. After getting accustomed to drawing geometric shapes, you’ll try your wings in creative challenge: make your own creature! When movement and interaction come in, the possibilities are endless!

Level 2

When you know the basics, you want to dive deeper and explore wider! Computers are fine with pure mathematical things but how to add some natural-looking randomness to the visuals? Or how to make classic games with moving objects? You’ll learn it all through projects!

Level 3

Okay, now it’s time to mix visuals with real-world phenomena! Make a random poem -generator to combine your creations with literature or link your project to natural sciences by making a planet with your own physical laws. Many abstract things come alive when a visualized.

I liked that we had the ability to test every single line that we wrote. Having an interactive and direct testing encourages you in the learning process.
— Student, Viktor Rydberg High School, Sweden